Units(2) - Raynor
1. Viking
Basic fighter. Can morph into Assault Mode to attack ground units. Raynor's Vikings is harder than ladder's but be careful of area damage. After upgrading, Viking's range increases and Viking can attack air area damage.
2. Banshee
Ability : Cloak/Decloak
AG strike fighter. Can Cloak; Banshees can attack in stealth. When Cloaked, its attack range increases by 1. Also, can attack straight damage after upgrade.
3. Battlecruiser
Ability : Tactical Jump, Yamato Cannon
Heavy battleship. Cost is too heavy and building time is too long. So, I don't recommend fast-building. But, has lots of health and excenllent DPS. Also, can teleport into everywhere and blast Yamato Cannon devastating damage to enemy units.
4. Medivac
Ability : Heal, Ignite Afteburners, Load/Unload
Transport healer. After Commander Level 2, no longer use energy to heal. On upgrading, can heal two units simultaneously. Has 'Ignite Afterburners' at first.
5. Raven
Ability : Build Auto-Turret, Interference Matrix, Anti-Armor Missile
Raynor's detector. Has helpful abilities for Raynor's units. Build Auto-Turret, which supports attack to your troops. Interference Matrix, which disables enemy units to attack and use ability and move. Anti-Armor Missile, which shredds enemy units' armor and shield armor by 3. If you use Ravens usefully, you can get truimph easily.





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