Structures(1) - Raynor

 1. Tech Lab/Tech Reactor







costs50/25building time
life400
armor1 → 2

Adds on Barracks, Factory, and Starport to train advanced units and research upgrades. Changes into Tech Reactor after Commander Level 11.

* Upgrades

- Barracks

1) Tungsten Ammo : Increases Marines' attack damage by 1.

100/100, 60 sec

2) Medic Stimpack : Enables Medics to use the Stimpack ability. Stimpacks increase movement and energy regeneration speeds for a while.

100/100, 60 sec

3) Concussive Shells : Upgrades the Marauder weapons to slow down opponents.

50/50, 60 sec

4) Juggernaut Plating : Firebats gain +100 life and +2 armor.

100/100, 60 sec

- Factory

1) Replenishable Magazine : Allows the Vulture to build additional Spider Mines to replace those used.

50/50, 60 sec

2) Cerberus Mine : Increases the blast radius and trigger radius of the Vulture's Spider Mine by 33%. Increases the sight radius of Spider Mines by 100%.

100/100, 60 sec

3) Advanced Siege Tech : Reduces the transformation time of Siege Tanks. Siege Tanks gain +3 armor in Siege Mode.

150/150, 90 sec

4) Haywire Missiles : Enables Warhouds to use Haywire Missiles.

150/150, 90 sec

- Starport

1) Cloaking Field : Enables Banshees to use the Cloak ability Cloak renders the Banshee invisible to enemies unless the unit is revealed by detectors or effects. Cloaked Banshees also have their range increased by 2.

100/100, 60 sec

2) Shockwave Missile Battery : Upgrades the Banshee's attack to fire multiple missile bursts in a straight line.

150/150, 90 sec

3) Phobos Weapons System : Viking weapons system upgrade. Increases air attack range by 2 and ground attack range by 1.

100/100, 60 sec

4) Ripwave Missiles : Upgrades the Viking's missiles to deal area damage.

150/150, 90 sec


2. Reactor







costs50/50building time
life400
armor1 → 2

Adds on Barracks, Factory, and Starport to train basic units - Marines, Vultures, Vikings, and Medivacs. Transforms into Tech Reactor after Commander Level 11.


3. Engineering Bay






costs125/0building time35
life850
armor1 → 2

Upgrades Terran Infantry units and buildings.

1) Terran Infantry Weapons Level 1 ~ 3

2) Terran Infantry Armor Level 1 ~ 3

3) Structure Armor : Upgrades the armor of structures by 2.

100/100, 60 sec

4) Neosteel Frame : Increases the cargo space of Bunkers by 2. Also provides extra cargo space for Command Centers.

100/100, 60 sec


4. Armory






costs150/100building time65
life750
armor1 → 2

Upgrades Terran vehicle and ship units.

1) Terran Vehicle and Ship Weapons Level 1 ~ 3

2) Terran Vehicle and Ship Plating Level 1 ~ 3

3) Afterburners : Vehicles and Ships gain afterburners that increase the unit's movement speed by 100% for 15 seconds upon activation.

100/100, 60 sec

4) Regenerative Bio-Steel : Vehicles and Ships automatically heal themselves over time.

150/150, 60 sec


5. Fusion Core






costs150/150building time65
life750
armor1 → 2
Upgrades Battlecruisers, Medivacs, and Hyperion.
1) Minotaur Reactor : Decreases cooldown of Yamato Cannon by 25%.
150/150, 60 sec
2) Advanced Healing Ai : The Medivac can heal two targets at once.
100/100, 45 sec
3) Hardened Plating : Reduces maximum of incoming damage to Hyperion by 20.
100/100, 45 sec
4) Curve Field : Hyperion grants 20% damage reduction to nearby friendly units.
150/150, 60 sec

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