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Showing posts with the label Structure

Structures(2) - Raynor

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 1. Bunker costs 100/0 building time 30 life 400 → 600 damage 6 armor 1 → 2 attack range 5 Has no weapon but has weapon on Commander Level 6. Can load and protect infantry units that can attack inside the Bunker. 2. Missile Turret costs 100/0 building time 21 life 250 → 350 damage 12 * 2 armor 1 → 2 attack range 7 → 8 Detectror Anti air structure.

Structures(1) - Raynor

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 1. Tech Lab/Tech Reactor costs 50/25 building time life 400 armor 1 → 2 Adds on Barracks, Factory, and Starport to train advanced units and research upgrades. Changes into Tech Reactor after Commander Level 11. * Upgrades - Barracks 1) Tungsten Ammo : Increases Marines' attack damage by 1. 100/100, 60 sec 2) Medic Stimpack : Enables Medics to use the Stimpack ability. Stimpacks increase movement and energy regeneration speeds for a while. 100/100, 60 sec 3) Concussive Shells : Upgrades the Marauder weapons to slow down opponents. 50/50, 60 sec 4) Juggernaut Plating : Firebats gain +100 life and +2 armor. 100/100, 60 sec - Factory 1) Replenishable Magazine : Allows the Vulture to build additional Spider Mines to replace those used. 50/50, 60 sec 2) Cerberus Mine : Increases the blast radius and trigger radius of the Vulture's Spider Mine by 33%. Increases the sight radius of Spider Mines by 100%. 100/100, 60 sec 3) Advanced Siege Tech : Reduces the transformation time of Siege ...

Structures - Raynor

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 1. Command Center costs 400/0 building time 100 life 1500 armor 1 → 2 Ability : Train SCV, Upgrade to Oribital Command, Lift off/Land Primary structure. Gather resources. 2. Oribital Command costs 0 building time 30 life 1500 armor 1 → 2 Ability : Train SCV, Calldown: MULE, Scanner Sweep, Lift off/Land Upgraded Command Center. Calldown: MULE no longer uses energy but has cooldown 90 seconds. Main ability is Scanner Sweep, which can initiate Raynor's top panel skills as well as other Commander's skills that need visibility. Also, can find cloaked units with Scanner Sweep. 3. Supply Depot costs 100/0 building time 23 → 3 life 400 armor 1 → 2 Increases max supplies. On Commander Level 7, SCVs build Supply Depots instantly. 4. Refinery costs 75/0 building time 30 life 500 armor 1 → 2 You can collect gas after building on Vespene gayser. Harvests gas faster by 25% on Commander Level 2. 5. Barracks costs 150/0 building time 32.5 life 1000 armor 1 → 2 Trains infantry units. Lists : M...