Structures - Raynor

 1. Command Center






costs400/0building time100
life1500
armor1 → 2

Ability : Train SCV, Upgrade to Oribital Command, Lift off/Land

Primary structure. Gather resources.


2. Oribital Command






costs0building time30
life1500
armor1 → 2

Ability : Train SCV, Calldown: MULE, Scanner Sweep, Lift off/Land

Upgraded Command Center. Calldown: MULE no longer uses energy but has cooldown 90 seconds. Main ability is Scanner Sweep, which can initiate Raynor's top panel skills as well as other Commander's skills that need visibility. Also, can find cloaked units with Scanner Sweep.


3. Supply Depot






costs100/0building time23 → 3
life400
armor1 → 2

Increases max supplies. On Commander Level 7, SCVs build Supply Depots instantly.


4. Refinery






costs75/0building time30
life500
armor1 → 2

You can collect gas after building on Vespene gayser. Harvests gas faster by 25% on Commander Level 2.


5. Barracks






costs150/0building time32.5
life1000
armor1 → 2

Trains infantry units.

Lists : Marine, Marauder(T), Firebat(T), Medic(T)


6. Factory






costs150/0building time30
life1250
armor1 → 2

Builds vehicle units.

Lists : Vulture, Siege Tank(T), Warhound(T)


7. Starport









costs150/0building time25
life1300
armor1 → 2

Builds ship units.

Lists : Viking, Banshee(T), Battlecruiser(T), Medivac, Raven(T)


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