Units(1) - Raynor

 1. Vulture

costs75/0/2building time12.5 → 10.2
life75damage10(25 vs. Light)(+2)
armor1(+1)attack speed1.69 → 1.47
movement speed4.25attack range6

Ability : Deploy Spider Mines

Fast light vehicle. Can deploy Spider Mines by 3. Spider Mines wait enemies until they appear. Spider Mines cannot be detected without any detectors. Can replenish mines after upgrading.

2. Siege Tank


costs150/80/2building time22.5 → 20.3
life160damagetank mode : 15(25 vs. armored)(+2(+3))
siege mode : 35(50 vs. armored)(+3(+5))
armortank mode : 1(+1)
siege mode : 1 → 4(+1)
attack speedtank mode : 1.04 → 0.9
siege mode : 3 → 2.61
movement speed2.25attack rangetank mode : 7
siege mode : 2 ~ 14

Ability : Siege/Tank Mode

Heavy tank. Can morph modes instantly after upgrading Advanced Siege Mode.


3. Warhound

costs150/60/3building time22.5 → 20.3
life220damage16(+2)
armor1(+1)attack speed1.3 → 1.105
movement speed2.8125attack range7

Ability : Haywire Missile

Heavy walker. Can attack ground and air units. When Haywire Missile being upgraded, can deal bonus damage to air units. If the enemy has weak air force, Warhounds are useful.

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