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Showing posts with the label Units

Units(2) - Raynor

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 1. Viking costs 150/60/2 building time 21 → 18.7 life 150 damage fighter mode : 10(14 vs. amored)*2(+1) assualt mode : 12(+1) armor 1(+1) attack speed fighter mode : 2 → 1.74 assualt mode : 1 → 0.87 movement speed fighter mode : 2.75 assault mode : 2.25 attack range fighter mode : 9 assualt mode : 6 Ability : Assault/Fighter Mode Basic fighter. Can morph into Assault Mode to attack ground units. Raynor's Vikings is harder than ladder's but be careful of area damage. After upgrading, Viking's range increases and Viking can attack air area damage. 2. Banshee costs 150/80/3 building time 30 → 27.7 life 140 damage 12*2(+1) armor 0(+1) attack speed 1.25 → 1.09 movement speed 2.75 attack range 6 Ability : Cloak/Decloak AG strike fighter. Can Cloak; Banshees can attack in stealth. When Cloaked, its attack range increases by 1. Also, can attack straight damage after upgrade. 3. Battlecruiser costs 400/240/6 building time 45 → 42.7 life 550 damage ground : 8(+1) air : 6(+1) armor 3...

Units(1) - Raynor

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 1. Vulture costs 75/0/2 building time 12.5 → 10.2 life 75 damage 10(25 vs. Light)(+2) armor 1(+1) attack speed 1.69 → 1.47 movement speed 4.25 attack range 6 Ability : Deploy Spider Mines Fast light vehicle. Can deploy Spider Mines by 3. Spider Mines wait enemies until they appear. Spider Mines cannot be detected without any detectors. Can replenish mines after upgrading. 2. Siege Tank costs 150/80/2 building time 22.5 → 20.3 life 160 damage tank mode : 15(25 vs. armored)(+2(+3)) siege mode : 35(50 vs. armored)(+3(+5)) armor tank mode : 1(+1) siege mode : 1 → 4(+1) attack speed tank mode : 1.04 → 0.9 siege mode : 3 → 2.61 movement speed 2.25 attack range tank mode : 7 siege mode : 2 ~ 14 Ability : Siege/Tank Mode Heavy tank. Can morph modes instantly after upgrading Advanced Siege Mode. 3. Warhound costs 150/60/3 building time 22.5 → 20.3 life 220 damage 16(+2) armor 1(+1) attack speed 1.3 → 1.105 movement speed 2.8125 attack range 7 Ability : Haywire Missile Heavy walker. Can att...

Units - Raynor

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1. SCV costs 50/0/1 building time 17 life 45 damage 5 armor 0(+1) attack speed 1.5 movement speed 2.81 attack range melee   Ability : Repair Basic worker. Has 'Repair' ability useful on lower level. 2. MULE costs life 60 armor 0(+1) movement speed 3.94 Ability : Repair Summons from Oribital Command. Gather minerals more than SCVs. Will be destroyed when the duration 90 sec expired. 3. Marine costs 50/0/1 building time 12.5 → 10.3 life 55 damage 6 → 7(+1) armor 0(+1) attack speed 0.86 → 0.75 movement speed 2.25 attack range 5 Ability : Stimpack Basic infantry unit. Attacks ground and air units. Amor type is Light. Costs only minerals and the building speed is fastest. After upgrading Tungsten Ammo at the Barracks Tech Lab, its damage increases by 1. On using Stimpack, its movement and attack speeds increase. Has weak life vulnerable to high area damage. 4. Marauder costs 100/25/2 building time 15 → 12.7 life 125 damage 10(20 vs. armored)(+1(+2)) armor 1(+1) attack speed 1.5 → 1....