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Units(1) - Raynor

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 1. Vulture costs 75/0/2 building time 12.5 → 10.2 life 75 damage 10(25 vs. Light)(+2) armor 1(+1) attack speed 1.69 → 1.47 movement speed 4.25 attack range 6 Ability : Deploy Spider Mines Fast light vehicle. Can deploy Spider Mines by 3. Spider Mines wait enemies until they appear. Spider Mines cannot be detected without any detectors. Can replenish mines after upgrading. 2. Siege Tank costs 150/80/2 building time 22.5 → 20.3 life 160 damage tank mode : 15(25 vs. armored)(+2(+3)) siege mode : 35(50 vs. armored)(+3(+5)) armor tank mode : 1(+1) siege mode : 1 → 4(+1) attack speed tank mode : 1.04 → 0.9 siege mode : 3 → 2.61 movement speed 2.25 attack range tank mode : 7 siege mode : 2 ~ 14 Ability : Siege/Tank Mode Heavy tank. Can morph modes instantly after upgrading Advanced Siege Mode. 3. Warhound costs 150/60/3 building time 22.5 → 20.3 life 220 damage 16(+2) armor 1(+1) attack speed 1.3 → 1.105 movement speed 2.8125 attack range 7 Ability : Haywire Missile Heavy walker. Can att...

Units - Raynor

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1. SCV costs 50/0/1 building time 17 life 45 damage 5 armor 0(+1) attack speed 1.5 movement speed 2.81 attack range melee   Ability : Repair Basic worker. Has 'Repair' ability useful on lower level. 2. MULE costs life 60 armor 0(+1) movement speed 3.94 Ability : Repair Summons from Oribital Command. Gather minerals more than SCVs. Will be destroyed when the duration 90 sec expired. 3. Marine costs 50/0/1 building time 12.5 → 10.3 life 55 damage 6 → 7(+1) armor 0(+1) attack speed 0.86 → 0.75 movement speed 2.25 attack range 5 Ability : Stimpack Basic infantry unit. Attacks ground and air units. Amor type is Light. Costs only minerals and the building speed is fastest. After upgrading Tungsten Ammo at the Barracks Tech Lab, its damage increases by 1. On using Stimpack, its movement and attack speeds increase. Has weak life vulnerable to high area damage. 4. Marauder costs 100/25/2 building time 15 → 12.7 life 125 damage 10(20 vs. armored)(+1(+2)) armor 1(+1) attack speed 1.5 → 1....

Top Panel Abilites - Raynor

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 Raynor has 4 top panel abilities. 1. Electric Bomb Drops electric bomb to the targeted area and stuns enemy units except map bosses. Stunning duration : 4 sec Initial cooldown : 180 sec Cooldown : 120 sec → 102 sec 2. Call Airstrike Send cloaked 3 Dusk Wings and 2 Hel's Angels, dealing 100 damage to the enemies in the drop zone. You can controll Dusk Wings and Hel's Angels by time out. Dusk Wings are upgraded but Hel's Angels needs upgrading. Duration : 45 sec Initial cooldown : 180 sec Cooldown : 180 sec → 153 sec 3. Hyperion Transport Instantly transports friendly units in the targeted area by Hyperion to a targeted location. Does not load and unload workers. Needs visiblity. Initial cooldown : 180 sec Cooldown : 180 sec → 153 sec 4. Summon Hyperion Calls down the Hyperion Battlecruiser. The Hyperion is controllable. Has Yamato Cannon dealing devastating area damage to enemies and damage buff aura to nearby friendly units. Also has a lot of upgrades useful. Duration : 60...

Commander Upgrades - Raynor

 Lv. 1 Rapid Recruitment Raynor trains combat units and builds Barracks, Factory, Starport 100% faster. Factory and Starport no longer need gas cost when being built. And mechanical units cost 20% less gas. Stimpack grants increased bonuses, costs less life, and does not require research. Can summon Hyperion from the top panel. Lv. 2 Nano-Projectors Increases Medic and Medivac heal range from 2 to 4 and enhances medic's healing. Medivac heals units without draining energy. Increases harvesting gas by 25%. Lv. 3 Infantry Upgrade Cache Unlocks the following upgrades at the Barracks Tech Lab: * Increase Marines' attack damage by 1. * Increase Firebats' life from 100 to 200 and armor from 1 to 3. * Enable Medics to use Stimpacks that increases movement and energy regeneration speeds for a while. Lv. 4 New Unit: Raven Air support unit. Can use Auto Turret, Interference Matrix, and Anti-Armor Missile. Built at the Starport Can attack ground and air units Detector Lv. 5 Factory Up...

Commander Introduction - Raynor

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 Raynor Raynor is all-rounder commander. He can use various top panel abilities to overcome many kinds of situations and lead lots of units. If you want moderate commander, Raynor is the best choice!